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    <title>Mini War Games Updates</title>
    <link>https://miniwar.games/updates/</link>
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    <description>Independent Mini War Roblox guide hub for codes status, build orders, tech tree planning, buildings, and conquest strategy.</description>
    <language>en</language>
    <lastBuildDate>Tue, 19 May 2026 00:00:00 GMT</lastBuildDate>
    <item><title>Codes Tracking Policy Added</title><link>https://miniwar.games/updates/codes-tracking-policy/</link><guid isPermaLink="true">https://miniwar.games/updates/codes-tracking-policy/</guid><pubDate>Tue, 19 May 2026 00:00:00 GMT</pubDate><description>miniwar.games separates verified codes from unconfirmed copied lists because public trackers disagree on active rewards. The Codes page focuses on verification status and safe checking until a live redemption flow is confirmed. Active code tables stay empty until a reward and redemption path can be verified. Unconfirmed code claims are treated as source-monitoring leads, not player instructions. The page links external trackers so players can see why the site is conservative.</description></item><item><title>miniwar.games Guide Hub Launch</title><link>https://miniwar.games/updates/guide-hub-launch/</link><guid isPermaLink="true">https://miniwar.games/updates/guide-hub-launch/</guid><pubDate>Tue, 19 May 2026 00:00:00 GMT</pubDate><description>Initial guide hub includes strategy, buildings, units, resources, tech tree, planner, updates, and legal pages. Players can move from beginner decisions to specific unit, building, and economy details through one static guide site. The hub uses structured data modules so future game entities can be added without rebuilding page templates. The sitemap includes hub pages, entity pages, topic pages, and public legal pages. The planner and filters run locally in the browser while the core content remains static and indexable.</description></item><item><title>Technology Tree and Alliances Update</title><link>https://miniwar.games/updates/technology-tree-alliances/</link><guid isPermaLink="true">https://miniwar.games/updates/technology-tree-alliances/</guid><pubDate>Sat, 09 May 2026 00:00:00 GMT</pubDate><description>Official update notes list Technology Tree, alliances, higher army and population limits, more workers, new troops, and new buildings. Permanent research and coordinated defense now matter more, so early economy and systems upgrades have higher strategic value. Tech choices should be planned earlier because cheap permanent upgrades compound over the match. Alliances are now part of practical defense planning, especially while factories and research are paying back. Population, worker, and army limits mean players need to solve capacity before pushing expensive unit paths.</description></item>
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