{"site":{"name":"Mini War Games","domain":"miniwar.games","baseUrl":"https://miniwar.games","description":"Independent Mini War Roblox guide hub for codes status, build orders, tech tree planning, buildings, and conquest strategy.","lastVerified":"2026-05-19"},"roblox":{"placeId":"131346454575416","universeId":"9837612476","gameUrl":"https://www.roblox.com/games/131346454575416/UPD-Mini-War"},"navigation":[{"key":"home","label":"Home","href":"/"},{"key":"codes","label":"Codes","href":"/codes/"},{"key":"strategy","label":"Strategy","href":"/strategy/"},{"key":"buildings","label":"Buildings","href":"/buildings/"},{"key":"units","label":"Units","href":"/units/"},{"key":"techTree","label":"Tech Tree","href":"/tech-tree/"},{"key":"tools","label":"Tools","href":"/planner/"},{"key":"games","label":"More Games","href":"/games/"}],"sections":[{"slug":"codes","title":"Mini War Codes (May 2026)","description":"Current Mini War Roblox codes status, verification policy, and where to watch for real M&M Community reward drops.","href":"/codes/"},{"slug":"strategy","title":"Mini War Strategy Guide","description":"Build orders, economy priorities, alliance timing, research choices, and military pressure plans for Mini War Roblox.","href":"/strategy/"},{"slug":"playbooks","title":"Mini War Playbooks","description":"Mini War Roblox playbooks for beginner opening, alliance expansion, tank timing, air transition, and mech economy.","href":"/playbooks/"},{"slug":"counters","title":"Mini War Unit Counters","description":"Mini War Roblox counter guides for soldier raids, tank pushes, air pressure, turtle defense, and mech transitions.","href":"/counters/"},{"slug":"buildings","title":"Mini War Buildings Tier List","description":"Filtered Mini War Roblox building reference for economy, industry, military, defense, and systems planning.","href":"/buildings/"},{"slug":"units","title":"Mini War Units Guide","description":"Mini War Roblox unit guide for soldiers, tanks, planes, helicopters, mechs, pressure timing, and counterplay.","href":"/units/"},{"slug":"resources","title":"Mini War Resources and Economy Guide","description":"Mini War economy guide for money, workers, population, research, storage, territory, and resource bottlenecks.","href":"/resources/"},{"slug":"tech-tree","title":"Mini War Technology Tree Guide","description":"Mini War Technology Tree priorities, Tech Advisor picks, alliances, military scaling, and late-game unlocks.","href":"/tech-tree/"},{"slug":"updates","title":"Mini War Updates (May 2026)","description":"Mini War Roblox update tracker for Technology Tree, alliances, code status, guide changes, and strategy impact.","href":"/updates/"},{"slug":"topics","title":"Mini War Guide Topics","description":"Mini War Roblox topic hub for beginner build orders, code checks, economy bottlenecks, tech priority, and tank timing.","href":"/topics/"},{"slug":"search","title":"Search Mini War Guides","description":"Search miniwar.games for Mini War Roblox codes, units, buildings, resources, economy, tech tree, and strategy pages.","href":"/search/"},{"slug":"compare","title":"Mini War Compare Tool","description":"Compare Mini War Roblox buildings, units, and economy resources side by side before choosing a build path.","href":"/compare/"},{"slug":"planner","title":"Mini War Planner","description":"Interactive Mini War Roblox planner for target income, build phase, selected buildings, and next-step recommendations.","href":"/planner/"},{"slug":"games","title":"More Roblox Strategy Games","description":"A compact discovery board for Mini War players who like city-building, conquest, tycoon, and strategy games on Roblox.","href":"/games/"},{"slug":"about","title":"About miniwar.games","description":"About this independent Mini War Roblox guide, source policy, update notes, and fan-site disclaimer.","href":"/about/"},{"slug":"privacy","title":"Privacy Policy","description":"Privacy policy for miniwar.games, including local browser storage, analytics posture, and contact information.","href":"/privacy/"},{"slug":"terms","title":"Terms of Use","description":"Terms of use and fan-site disclaimer for miniwar.games, an independent Mini War Roblox guide.","href":"/terms/"},{"slug":"contact","title":"Contact","description":"Contact miniwar.games for corrections, takedowns, source notes, code verification, and guide updates.","href":"/contact/"}],"codeStatus":{"updated":"2026-05-21","active":[],"unconfirmed":[{"code":"MINILAUNCH","reward":"Reported launch reward","status":"unconfirmed","sourceLabel":"Roonby Mini War codes","sourceUrl":"https://roonby.com/2026/05/14/mini-war-codes-may-2026/","lastChecked":"2026-05-21","note":"Reported by one third-party article, but not confirmed by major code trackers or a documented in-game redemption flow."},{"code":"WARTIME","reward":"Reported free reward","status":"unconfirmed","sourceLabel":"Roonby Mini War codes","sourceUrl":"https://roonby.com/2026/05/14/mini-war-codes-may-2026/","lastChecked":"2026-05-21","note":"Collected as a testing lead only because other May 2026 sources say no verified active codes exist."},{"code":"NEWUPDATE","reward":"Reported update reward","status":"unconfirmed","sourceLabel":"Roonby Mini War codes","sourceUrl":"https://roonby.com/2026/05/14/mini-war-codes-may-2026/","lastChecked":"2026-05-21","note":"The string looks generic and is not backed by an official Mini War announcement in the sources checked."},{"code":"MINIWAR2025","reward":"Reported reward varies by source","status":"unconfirmed","sourceLabel":"MiniWarRoblox fan codes page","sourceUrl":"https://miniwarroblox.com/codes","lastChecked":"2026-05-21","note":"Listed by a fan page, but the claim conflicts with trackers that report no current code system."},{"code":"MMCOMMUNITY","reward":"Reported community reward","status":"unconfirmed","sourceLabel":"MiniWarRoblox fan codes page","sourceUrl":"https://miniwarroblox.com/codes","lastChecked":"2026-05-21","note":"Possible creator-themed string; kept out of active codes until a reward screenshot or official post confirms it."},{"code":"LAUNCH100","reward":"Reported launch reward","status":"unconfirmed","sourceLabel":"MiniWarRoblox fan codes page","sourceUrl":"https://miniwarroblox.com/codes","lastChecked":"2026-05-21","note":"Tracked because it appears in a third-party list, not because miniwar.games has verified it in-game."},{"code":"MAYWAR2026","reward":"Reported May 2026 reward","status":"unconfirmed","sourceLabel":"MiniWarHub fan codes page","sourceUrl":"https://miniwarhub.com/mini-war-codes","lastChecked":"2026-05-21","note":"Monitored as a dated candidate string; no official source checked here confirms the code."},{"code":"MMBASE","reward":"Reported base-building reward","status":"unconfirmed","sourceLabel":"MiniWarHub fan codes page","sourceUrl":"https://miniwarhub.com/mini-war-codes","lastChecked":"2026-05-21","note":"Low-confidence lead from a fan page and not a verified working code."},{"code":"WARSEASON5","reward":"Reported season reward","status":"unconfirmed","sourceLabel":"MiniWarHub fan codes page","sourceUrl":"https://miniwarhub.com/mini-war-codes","lastChecked":"2026-05-21","note":"Added to the watchlist because it appears in third-party search results, but it remains unconfirmed."}],"expired":[],"watchlist":[{"code":"Official Roblox page","reward":"Update notes and creator announcements","status":"watch","sourceLabel":"Roblox official Mini War page","sourceUrl":"https://www.roblox.com/games/131346454575416/UPD-Mini-War","lastChecked":"2026-05-21","note":"Primary place to confirm whether a redemption flow exists after a game update."},{"code":"M&M Community channels","reward":"Potential future code drops","status":"watch","sourceLabel":"Creator/community monitoring","sourceUrl":"https://www.roblox.com/games/131346454575416/UPD-Mini-War","lastChecked":"2026-05-21","note":"Use only when a dated official post and in-game reward result can be tied together."}],"verdict":"No verified active Mini War codes are listed on this site yet.","reason":"Roblox guide sources disagree: Pro Game Guides, Destructoid, and SuperCheats report no currently confirmed Mini War codes, while smaller fan pages publish conflicting candidate strings. As of May 21, 2026, miniwar.games keeps every collected string unconfirmed until an in-game redemption path and reward result are verified."},"sectionFaqs":{"codes":[{"question":"Why does miniwar.games show no active Mini War codes?","answer":"The site only lists active codes after both the in-game redemption path and reward result can be verified. Copied code strings stay in the unconfirmed section."},{"question":"Where should players check Mini War code drops first?","answer":"Start with the official Roblox Mini War page and creator announcements, then compare independent trackers for evidence of a real reward."},{"question":"Are unconfirmed Mini War codes safe to try?","answer":"Only try code strings inside Roblox if the game provides a redemption menu. Never enter Roblox credentials on a third-party page."}],"strategy":[{"question":"What is the safest Mini War opening?","answer":"A safe opening stabilizes Farm, House, Barracks, and Research Center before committing to an expensive border fight."},{"question":"When should Mini War players attack?","answer":"Attack when the first wave can be replaced without starving economy, research, or population support."},{"question":"Are alliances worth rushing?","answer":"Alliances are worth rushing when shared borders or team defense decide whether mid-game economy investments survive."}],"buildings":[{"question":"What building should beginners buy first in Mini War?","answer":"Farm and House are the safest first pair because money and population support the rest of the build."},{"question":"When is Tank Factory worth it?","answer":"Tank Factory is worth it once income and workers can replace at least one lost vehicle wave."},{"question":"Is Wall a high-priority building?","answer":"Wall is useful as a delay tool around key borders, but it becomes weak if it replaces army production and research."}],"units":[{"question":"What is the best Mini War unit?","answer":"The best unit depends on timing: soldiers for early capture, tanks for mid-game pressure, air units for late map control, and mechs as finishers."},{"question":"When should I build planes?","answer":"Build planes after the ground economy is stable and the opponent has wide or under-defended borders."},{"question":"How do I stop tanks?","answer":"Delay tanks at narrow borders, keep soldier production active, and use Vehicle Health or your own armor timing if your economy can support it."}],"resources":[{"question":"How do I know my Mini War bottleneck?","answer":"Empty queues usually mean money is low, idle buildings point to workers or population, and weak upgrades point to research."},{"question":"When should I buy storage?","answer":"Buy storage after production is strong enough that capacity is wasting value, not before the basic economy is stable."},{"question":"Why does my city stop growing?","answer":"Population, workers, or territory are usually blocking growth even when money looks available."}],"tech-tree":[{"question":"Which Mini War tech should I rush?","answer":"Fast Workers, Alliances, Army Training, and Laboratory are common early priorities because they unlock practical growth and defense."},{"question":"When should I research Mech Research?","answer":"Mech Research should wait until economy, storage, research speed, and replacement production are mature."},{"question":"Is Laboratory always worth it?","answer":"Laboratory is strong when you can keep research funded, but it can wait if the border is collapsing and you need immediate production."}],"playbooks":[{"question":"Which Mini War playbook should beginners use?","answer":"Safe Beginner Opening is the most forgiving plan because it fixes economy, workers, population, and basic army production first."},{"question":"What playbook beats passive players?","answer":"Tank Factory Breakthrough or the turtle counter plan can punish passive players if you also force multiple angles."},{"question":"Can one playbook work every match?","answer":"No. Use playbooks as starting routes, then adjust when the live match creates a different bottleneck or threat."}],"counters":[{"question":"How do I choose the right Mini War counter guide?","answer":"Pick the guide that matches the pressure pattern you see: raids, armor push, air pressure, turtle defense, or special-unit transition."},{"question":"Should I counter tanks with walls?","answer":"Walls can delay tanks, but soldiers, replacement production, and research timing decide whether the defense holds."},{"question":"How do I stop a mech transition?","answer":"Pressure the research window before mechs arrive, split attacks across territory and production, and avoid isolated late-game fights."}]},"homeGuideSections":[{"title":"What miniwar.games is built to answer","body":"Mini War is not only a tycoon race and it is not only a combat game. The strongest players treat it as a chain of timing decisions: when to stabilize money, when to solve workers and population, when to research permanent upgrades, and when to convert production into territory. miniwar.games is organized around those decisions so a player can move from a broad question to a specific building, unit, resource, tech node, playbook, or counter plan without opening unrelated pages."},{"title":"How to use the guide during a match","body":"Start with the current bottleneck. If queues are empty, open the economy and resource pages before adding more army. If buildings are idle, workers or population are likely blocking value. If the border is quiet and income is stable, the Technology Tree page and Tech Advisor help decide whether Fast Workers, Alliances, Laboratory, Army Training, or a later military upgrade is worth the next spend. If an opponent is already moving, use Counters to read the pressure pattern before reacting."},{"title":"Why replacement timing matters","body":"Many Mini War losses happen after a player wins the first fight but cannot replace the units that created it. Soldiers, tanks, planes, helicopters, and mechs all need an economy behind them. The guide therefore phrases unit advice around replacement timing instead of raw unlock excitement. A first tank is not automatically a push. A first plane is not automatically map control. The attack becomes reliable only when the next wave can be queued while the city keeps funding research and capacity."},{"title":"How code tracking stays conservative","body":"Roblox code pages are noisy because copied strings spread faster than verified rewards. The Codes page separates active rewards, unconfirmed claims, expired entries, and watchlist sources. A string is not promoted to the active table until there is a real in-game redemption path and a reward result that can be tied to a trusted source. That policy is slower than copying every claim, but it prevents players from trusting unsafe pages or wasting time on recycled code rumors."},{"title":"What will expand next","body":"The site is data-driven, so new buildings, units, playbooks, counter plans, topic pages, and updates can be added without redesigning the whole site. The highest-value future work is deeper localized body copy, more specific counter pages, update-impact tracking, and better planning tools that preserve shareable state. The current route structure already supports that expansion across English, Chinese, Japanese, and Spanish pages."}],"strategySteps":[{"title":"Stabilize income before contesting land","body":"Open with the safest economy pair you can afford, then add enough population and workers to avoid idle buildings. Early aggression is strongest after your cash curve is already moving."},{"title":"Research economy and systems before luxury military tech","body":"The Technology Tree update rewards permanent scaling. Fast Workers, Alliances, basic troop damage, and research speed usually beat a rushed late unit path."},{"title":"Attack on replacement timing, not first unlock timing","body":"A new tank or aircraft is only a threat if you can replace it. Wait until production can support a second wave before you commit into defended territory."},{"title":"Use alliances to protect the expensive middle game","body":"Alliances are not just social. They help hold borders while factories, research centers, and vehicle production are still paying themselves back."}],"entities":{"buildings":[{"id":"farm","name":"Farm","summary":"Opening economy anchor for the first money curve.","tags":["income","opening","safe"],"tier":"S","role":"Economy","phase":"Opening","priority":1,"why":"Build early because steady production lets you reach workers, researchers, and army upgrades without pausing.","caution":"Do not over-stack farms if another player is already pressuring your border."},{"id":"house","name":"House","summary":"Population support that keeps civilian growth from stalling.","tags":["population","systems","capacity"],"tier":"A","role":"Systems","phase":"Opening","priority":2,"why":"The May update added more population scaling, so houses matter earlier than most new players expect.","caution":"A house-only start delays the economy buildings that pay for research."},{"id":"factory","name":"Factory","summary":"Industrial pivot for stronger resource flow and later military spending.","tags":["industry","mid game","workers"],"tier":"S","role":"Industry","phase":"Mid game","priority":3,"why":"Factories convert the opening economy into a production base that can fund tanks, planes, and helicopters.","caution":"Factories need workers and storage planning; rushing one without support can feel slower than it should."},{"id":"barracks","name":"Barracks","summary":"Baseline army production for taking neutral and player territory.","tags":["army","soldiers","capture"],"tier":"A","role":"Military","phase":"Opening","priority":4,"why":"You need a reliable soldier stream before you can safely contest borders or defend new land.","caution":"Training too many soldiers before income is stable can drain momentum."},{"id":"tank-factory","name":"Tank Factory","summary":"Mid-game pressure unit path for breaking basic defenses.","tags":["vehicles","armor","push"],"tier":"A","role":"Military","phase":"Mid game","priority":5,"why":"Tanks create a durable push timing once your economy can replace losses.","caution":"Vehicle upgrades matter; unsupported tanks can become expensive losses."},{"id":"airfield","name":"Airfield","summary":"Late-game air control for map reach and bypass pressure.","tags":["planes","helicopters","late game"],"tier":"B","role":"Military","phase":"Late game","priority":7,"why":"Aircraft change how opponents must defend wide borders and remote captures.","caution":"Air units are a luxury before you own enough income and research speed."},{"id":"wall","name":"Wall","summary":"Defensive delay piece for buying time against raids.","tags":["defense","border","delay"],"tier":"B","role":"Defense","phase":"Mid game","priority":8,"why":"Walls are useful around narrow approaches and high-value production blocks.","caution":"Walls do not win by themselves; spend too much here and your army falls behind."},{"id":"research-center","name":"Research Center","summary":"Technology unlock engine for economy, systems, and military scaling.","tags":["technology","research","upgrades"],"tier":"S","role":"Systems","phase":"Mid game","priority":3,"why":"The Technology Tree update makes research one of the highest-leverage investments in live Mini War.","caution":"Research speed is only valuable if you keep cash flowing into the queue."}],"units":[{"id":"soldier","name":"Soldier","summary":"Baseline infantry for early captures, defense, and cheap border pressure.","tags":["infantry","opening","capture"],"role":"Infantry","phase":"Opening","pressure":"Capture","unlock":"Barracks path","bestUse":"Use soldiers to capture nearby land and force opponents to spend on defense while your economy stabilizes.","counterplay":"Avoid sending small groups into upgraded defenses; consolidate waves and support them with fresh production."},{"id":"heavy-soldier","name":"Heavy Soldier","summary":"Stronger infantry pressure after basic army upgrades are online.","tags":["infantry","upgrade","mid game"],"role":"Infantry","phase":"Mid game","pressure":"Breakthrough","unlock":"Army training and troop upgrade path","bestUse":"Add heavy infantry when you need a cheaper second wave behind tanks or when resources are not ready for air units.","counterplay":"Do not treat heavy soldiers as a full tank replacement; they still need timing and numbers."},{"id":"tank","name":"Tank","summary":"Durable vehicle pressure for breaking basic lines and holding new territory.","tags":["armor","vehicle","push"],"role":"Armor","phase":"Mid game","pressure":"Breakthrough","unlock":"Tank Factory path","bestUse":"Push with tanks when factories and income can replace losses; pair with soldiers to secure captures after the fight.","counterplay":"Unsupported tanks are expensive. Delay the first push until a second wave can be queued."},{"id":"plane","name":"Plane","summary":"Late air pressure that punishes wide or under-defended borders.","tags":["air","late game","reach"],"role":"Air","phase":"Late game","pressure":"Map control","unlock":"Airfield path","bestUse":"Use planes to stretch opponents across multiple defense angles after your ground economy is already strong.","counterplay":"Air tech is a trap if the ground army cannot protect factories and research centers."},{"id":"helicopter","name":"Helicopter","summary":"Flexible air unit for map reach and layered late-game attacks.","tags":["air","flex","late game"],"role":"Air","phase":"Late game","pressure":"Map control","unlock":"Airfield and later air tech path","bestUse":"Use helicopters to pressure awkward angles and reinforce a ground push from a different axis.","counterplay":"Do not overbuy helicopters before storage, worker, and income caps are solved."},{"id":"mech","name":"Mech","summary":"Deep late-game special unit tied to expensive military research.","tags":["special","late game","research"],"role":"Special","phase":"Late game","pressure":"Breakthrough","unlock":"Deep troop damage and mech research path","bestUse":"Treat mechs as a finisher after economy, research speed, and replacement production are already mature.","counterplay":"A rushed mech path delays the practical units that win the mid game."}],"resources":[{"id":"money","name":"Money","summary":"The main spending layer for buildings, unit production, and research queues.","tags":["income","economy","spending"],"category":"Currency","bottleneck":"You have empty queues or cannot replace army losses after a fight.","fixes":["Add early farms","Scale factories","Delay luxury air tech","Capture safe territory"],"mistake":"Spending every dollar on troops before the base can fund the next wave."},{"id":"workers","name":"Workers","summary":"Labor capacity that keeps production buildings from feeling slower than expected.","tags":["labor","capacity","production"],"category":"Labor","bottleneck":"Buildings are placed but the economy still feels idle or capped.","fixes":["Research worker upgrades","Add supporting systems buildings","Avoid overbuilding factories"],"mistake":"Rushing industry without enough workers to make the investment pay back."},{"id":"population","name":"Population","summary":"Growth and army-cap support for scaling cities after the May update.","tags":["population","capacity","growth"],"category":"Capacity","bottleneck":"The city cannot keep scaling even though money is available.","fixes":["Build houses earlier","Research Civilians I","Balance civilian and army limits"],"mistake":"Ignoring population until it blocks multiple systems at once."},{"id":"research","name":"Research","summary":"Permanent upgrade flow through economy, systems, and military branches.","tags":["technology","upgrades","tree"],"category":"Research","bottleneck":"You can afford buildings but your army or economy lacks permanent scaling.","fixes":["Build Research Center","Prioritize Fast Workers","Queue Alliances","Improve research speed"],"mistake":"Saving for late unlocks while cheap high-impact upgrades are still missing."},{"id":"storage","name":"Storage","summary":"Capacity layer that prevents production waste in larger city builds.","tags":["storage","industry","late game"],"category":"Capacity","bottleneck":"Production chains feel capped even after income and worker upgrades.","fixes":["Add storage tech","Improve industrial timing","Avoid idle high-cost structures"],"mistake":"Buying storage too early, before production is high enough to need it."},{"id":"territory","name":"Territory","summary":"Map control resource that creates more room to build, defend, and pressure.","tags":["map","capture","alliances"],"category":"Map","bottleneck":"You have good production but no safe space or angle for the next push.","fixes":["Capture neutral land","Push with replacement timing","Use alliances to hold borders"],"mistake":"Expanding faster than the army can defend the new edge."}],"playbooks":[{"id":"safe-beginner-opening","title":"Safe Beginner Opening","summary":"A low-risk first match plan that stabilizes income, workers, population, and basic army production.","phase":"Opening","difficulty":"Beginner","goal":"Reach a stable economy before taking a real border fight.","idealFor":"New players who lose momentum by overbuilding soldiers or forgetting population support.","steps":["Open with Farm and House so the first economy curve does not stall.","Add Barracks only after money can keep basic production moving.","Place Research Center once queues are funded and the border is not collapsing.","Research Fast Workers or Army Training before committing to a larger capture wave.","Push nearby neutral land only when a second soldier wave can already be queued."],"keyBuildings":["Farm","House","Barracks","Research Center"],"keyTech":["Fast Workers","Army Training","Alliances"],"unitFocus":["Soldier"],"risk":"The opening is safe but can become passive if you never convert economy into territory.","relatedHrefs":["/strategy/","/buildings/farm/","/units/soldier/"]},{"id":"fast-alliance-expansion","title":"Fast Alliance Expansion","summary":"A coordinated systems playbook for holding borders while the economy and research engine pay back.","phase":"Mid game","difficulty":"Intermediate","goal":"Use Alliances to protect expansion and buy time for factories, research, and capacity upgrades.","idealFor":"Team games or crowded maps where a single exposed border can end the mid game.","steps":["Stabilize Farm, House, and Research Center before rushing wider production.","Queue Alliances early if teammates can help hold a shared border.","Add Wall or extra soldiers only around high-value production blocks.","Use the safety window to start Factory and Laboratory scaling.","Expand into territory that your alliance can actually defend."],"keyBuildings":["House","Research Center","Wall","Factory"],"keyTech":["Alliances","Laboratory","Fast Workers"],"unitFocus":["Soldier","Heavy Soldier"],"risk":"Alliances do not replace production; a team plan still fails if your own base cannot replace losses.","relatedHrefs":["/tech-tree/alliances/","/buildings/research-center/","/resources/territory/"]},{"id":"tank-factory-breakthrough","title":"Tank Factory Breakthrough","summary":"A mid-game armor timing that breaks basic lines without starving economy or research.","phase":"Mid game","difficulty":"Intermediate","goal":"Turn factories and tank production into one controlled breakthrough, then secure the captured land.","idealFor":"Players who have income online and need a stronger push than soldiers alone can provide.","steps":["Build Factory and Tank Factory only after money and workers are already stable.","Queue Army Training before the first tank wave if infantry will follow the push.","Add Vehicle Health when tanks are the main damage sponge.","Push with soldiers behind tanks so captured land is held after the fight.","Stop after the first successful capture and reinvest into economy before chasing another front."],"keyBuildings":["Factory","Tank Factory","Barracks","Research Center"],"keyTech":["Army Training","Vehicle Health","Laboratory"],"unitFocus":["Tank","Soldier","Heavy Soldier"],"risk":"Unsupported tanks are expensive. If the second wave cannot be queued, delay the attack.","relatedHrefs":["/buildings/tank-factory/","/units/tank/","/tech-tree/vehicle-health/"]},{"id":"airfield-map-control","title":"Airfield Map Control","summary":"A late-game transition for stretching wide borders with planes and helicopters after ground economy is safe.","phase":"Late game","difficulty":"Advanced","goal":"Use air reach to punish under-defended angles while ground production protects the base.","idealFor":"Players who already own factories, research speed, and enough army to defend production.","steps":["Delay Airfield until ground economy and replacement production are solved.","Use Laboratory and storage planning to keep late research from stalling.","Start with limited planes or helicopters instead of spending the whole bank at once.","Attack wide borders while tanks or infantry hold the main front.","Convert air pressure into safer territory, not just scattered damage."],"keyBuildings":["Airfield","Factory","Research Center"],"keyTech":["Laboratory","Storage Center","Vehicle Health"],"unitFocus":["Plane","Helicopter","Tank"],"risk":"Air tech is a trap if the ground army cannot protect factories and research centers.","relatedHrefs":["/buildings/airfield/","/units/plane/","/units/helicopter/"]},{"id":"late-game-mech-economy","title":"Late Game Mech Economy","summary":"A deep late-game plan for reaching mech research without sacrificing replacement production.","phase":"Late game","difficulty":"Advanced","goal":"Prepare the economy, storage, and research speed required before investing into mechs.","idealFor":"Long matches where the mid game is stable and expensive special unlocks can realistically finish.","steps":["Confirm factories, research speed, and storage are no longer the limiting systems.","Take Laboratory and Storage Center before chasing the final special unlock.","Keep tanks or air units active so opponents cannot punish the long research window.","Queue Mech Research only after replacement production is funded.","Use mechs as a finisher, not as a comeback plan from a fragile base."],"keyBuildings":["Factory","Research Center","Airfield"],"keyTech":["Laboratory","Storage Center","Mech Research"],"unitFocus":["Mech","Tank","Plane"],"risk":"A rushed mech path delays the practical units and economy systems that keep you alive.","relatedHrefs":["/tech-tree/mech-research/","/units/mech/","/resources/storage/"]}],"counterGuides":[{"id":"stop-early-soldier-raids","title":"How To Stop Early Soldier Raids","summary":"A defensive response plan for cheap infantry pressure before your economy fully stabilizes.","threat":"Small soldier groups pressure new borders, unfinished captures, and exposed economy buildings.","phase":"Opening","pressureType":"Raid","warningSigns":["Opponent builds Barracks before scaling economy.","Neutral land near your border is being captured quickly.","Your income is stable but workers or population are not ready for a long fight."],"responsePlan":["Do not panic-buy every military option; first protect the highest-value border.","Queue enough soldiers to meet the raid, then keep income and population moving.","Use walls or tighter building placement only where it buys time around production.","Research Army Training if the fight will continue for multiple waves.","Counter-capture after the raid fails instead of chasing too far from your base."],"bestTools":["Barracks","Wall","Army Training","Soldier"],"commonMistake":"Overbuilding defense everywhere and letting the attacker win economically without taking more land.","relatedHrefs":["/units/soldier/","/buildings/barracks/","/tech-tree/army-training/"]},{"id":"counter-tank-pushes","title":"How To Counter Tank Pushes","summary":"A mid-game checklist for surviving tank timing without losing the territory fight after the first wave.","threat":"Tanks absorb damage while infantry follows to secure captured land.","phase":"Mid game","pressureType":"Armor push","warningSigns":["Opponent adds Factory and Tank Factory before air tech.","A second production wave appears behind the first tank group.","Your border has open approaches and weak replacement production."],"responsePlan":["Delay the push at narrow borders instead of fighting in open territory.","Keep soldier production active so captured tiles are contested after tanks trade.","Use Army Training and Vehicle Health timing if you are also moving into armor.","Attack their economy only if your defense can survive without those units.","After the tank wave is stopped, take one safe expansion and rebuild."],"bestTools":["Wall","Barracks","Tank Factory","Army Training","Vehicle Health","Soldier","Tank"],"commonMistake":"Trying to match tanks too late while leaving the follow-up infantry uncontested.","relatedHrefs":["/units/tank/","/buildings/tank-factory/","/tech-tree/vehicle-health/"]},{"id":"counter-airfield-pressure","title":"How To Counter Airfield Pressure","summary":"A late-game response plan for planes and helicopters that stretch wide or under-defended borders.","threat":"Air units bypass simple ground positioning and punish players who over-expanded without coverage.","phase":"Late game","pressureType":"Air pressure","warningSigns":["Opponent delays another ground push while building Airfield.","Multiple distant borders start taking light pressure at the same time.","Your factories and research centers are exposed behind a thin front."],"responsePlan":["Shorten your exposed border before chasing every air unit.","Keep ground production defending factories and research centers.","Use alliances to hold one side while you reinforce the other.","Punish the air transition if their ground army is too weak to protect production.","Only mirror air tech after your economy and storage can support it."],"bestTools":["Airfield","Factory","Research Center","Alliances","Laboratory","Plane","Helicopter"],"commonMistake":"Buying expensive air units while your ground army cannot protect the base that funds them.","relatedHrefs":["/buildings/airfield/","/units/plane/","/units/helicopter/"]},{"id":"break-turtle-defense","title":"How To Break Turtle Defense","summary":"A structured way to punish wall-heavy or passive players without throwing units into bad trades.","threat":"A defensive player uses walls, compact production, and delayed fights to buy time for late tech.","phase":"Mid game","pressureType":"Turtle defense","warningSigns":["Opponent spends heavily on Wall and narrow approaches.","They avoid open fights while research and factories keep scaling.","Your army is stronger but attacks lose value into the same defended angle."],"responsePlan":["Stop hitting the most defended path if it does not create territory.","Expand safely and force the defender to answer more than one angle.","Use tanks only when you can queue replacements and infantry follow-up.","Research Laboratory or Vehicle Health before committing to a decisive push.","Convert the first breach into economy denial, not a deep chase."],"bestTools":["Tank Factory","Factory","Laboratory","Vehicle Health","Tank","Heavy Soldier"],"commonMistake":"Repeatedly attacking the same wall line while the defender reaches late-game tech for free.","relatedHrefs":["/buildings/wall/","/playbooks/tank-factory-breakthrough/","/tech-tree/laboratory/"]},{"id":"survive-mech-transition","title":"How To Survive Mech Transition","summary":"A late-game plan for pressuring the economy window before expensive special unit research pays off.","threat":"A player who already solved economy, storage, and research speed moves toward Mech Research.","phase":"Late game","pressureType":"Special unit","warningSigns":["Opponent stops overcommitting mid-game units and protects research.","Storage and Laboratory upgrades are already online.","They can replace tanks or air units while waiting for a special unlock."],"responsePlan":["Attack the research window before the special unit becomes the actual fight.","Split pressure between territory and production so they cannot only defend one target.","Use air or tank timing to punish exposed storage and factory investments.","Keep alliances active if your own late-game tech is behind.","If mechs arrive, stop taking isolated fights and rebuild around grouped production."],"bestTools":["Airfield","Tank Factory","Alliances","Storage Center","Mech Research","Tank","Plane"],"commonMistake":"Waiting passively until the expensive unlock finishes, then trying to fight it with a mid-game army.","relatedHrefs":["/tech-tree/mech-research/","/playbooks/late-game-mech-economy/","/units/mech/"]}],"techNodes":[{"id":"alliances","name":"Alliances","branch":"Systems","effect":"Unlocks alliance play and coordinated territory defense.","cost":"$10,000","priority":"Rush","bestWhen":"Rush this when shared borders, team defense, or coordinated expansion will decide the mid game.","avoidWhen":"Delay it only in solo openings where your immediate bottleneck is basic income or worker speed.","pairsWith":["Fast Workers","Laboratory","Army Training"]},{"id":"fast-workers","name":"Fast Workers","branch":"Economy","effect":"Improves early production speed and opens stronger economy planning.","cost":"$5,000","priority":"Rush","bestWhen":"Take this early when buildings are placed but the base still feels slow or under-staffed.","avoidWhen":"Do not use it as an excuse to skip population support or the cash buildings that fund research.","pairsWith":["Alliances","Laboratory","Civilians I"]},{"id":"laboratory","name":"Laboratory","branch":"Systems","effect":"Improves research speed so later branches finish faster.","cost":"$25,000","priority":"High","bestWhen":"Buy it once the economy can keep a research queue active without starving production.","avoidWhen":"Skip it temporarily if you need immediate soldiers or tanks to stop an active border collapse.","pairsWith":["Fast Workers","Alliances","Civilians I"]},{"id":"army-training","name":"Army Training","branch":"Military","effect":"Adds a troop damage boost for early fights and neutral captures.","cost":"$1,000","priority":"High","bestWhen":"Add it before a soldier-heavy push or when neutral captures are slowing down.","avoidWhen":"Do not over-prioritize it if you have no barracks output or cannot replace infantry losses.","pairsWith":["Alliances","Fast Workers","Vehicle Health"]},{"id":"civilians-i","name":"Civilians I","branch":"Systems","effect":"Raises civilian capacity for smoother city growth.","cost":"$75,000","priority":"High","bestWhen":"Use it when population is blocking new buildings, worker growth, or wider city scaling.","avoidWhen":"Avoid rushing it before the opening economy can afford the next practical upgrade.","pairsWith":["Fast Workers","Laboratory","Storage Center"]},{"id":"storage-center","name":"Storage Center","branch":"Economy","effect":"Expands storage so production chains waste fewer resources.","cost":"$5,000,000","priority":"Situational","bestWhen":"Take it after production is strong enough that storage limits are actually wasting value.","avoidWhen":"Do not rush storage while your real problem is low income, missing workers, or weak army timing.","pairsWith":["Laboratory","Civilians I","Vehicle Health"]},{"id":"vehicle-health","name":"Vehicle Health","branch":"Military","effect":"Makes tank and vehicle pushes harder to stop.","cost":"$250,000+","priority":"Situational","bestWhen":"Choose it before a tank timing if factories can already replace a lost vehicle wave.","avoidWhen":"Avoid it when you are still relying on basic soldiers or saving for your first production base.","pairsWith":["Army Training","Laboratory","Storage Center"]},{"id":"mech-research","name":"Mech Research","branch":"Military","effect":"Late special unlock after deep troop damage investment.","cost":"$5,000,000,000","priority":"Late","bestWhen":"Consider it only after economy, research speed, storage, and replacement production are mature.","avoidWhen":"Do not rush it from a fragile mid game; the opportunity cost is too high before your base is stable.","pairsWith":["Laboratory","Vehicle Health","Storage Center"]}],"topics":[{"id":"beginner-build-order","title":"Mini War Beginner Build Order","summary":"A safe opening path for players who want stable income before combat.","category":"Beginner","intent":"Players need a first-match sequence that does not stall on population, workers, or army replacement.","steps":["Start with income and population support before overbuilding army production.","Add barracks once your cash curve can support training without stopping upgrades.","Move into Research Center and prioritize Fast Workers, Alliances, and basic troop upgrades.","Push only when you can queue a second wave behind the first fight."],"relatedHref":"/strategy/"},{"id":"best-tech-tree-priority","title":"Best Mini War Tech Tree Priority","summary":"How to choose research upgrades after the Technology Tree update.","category":"Tech","intent":"Players need to decide whether to rush economy, alliance, troop, vehicle, or late special research.","steps":["Take cheap economy and worker upgrades before expensive luxury tech.","Unlock Alliances early if team defense or coordinated pressure matters.","Add army damage when you are already producing troops.","Delay mech research until the mid-game economy is clearly solved."],"relatedHref":"/tech-tree/"},{"id":"how-to-get-codes","title":"How To Check Mini War Codes Safely","summary":"A verification checklist for Roblox code claims and fake redemption pages.","category":"Codes","intent":"Players searching for rewards need a safe way to separate verified codes from copied code rumors.","steps":["Check whether the live game has a visible code redemption path.","Prefer official Roblox page, group, or Discord announcements when available.","Treat copied lists without reward proof as unconfirmed.","Never enter Roblox credentials on a third-party code page."],"relatedHref":"/codes/"},{"id":"tank-push-timing","title":"Mini War Tank Push Timing","summary":"When to attack with tanks instead of saving for air units.","category":"Combat","intent":"Players need to know when mid-game armor pressure is better than delayed late-game air tech.","steps":["Wait until Tank Factory production can replace at least one lost wave.","Pair tanks with soldiers so captured land is held after the breakthrough.","Avoid pushing through heavy defense without research support.","Use the win to expand economy, not just to chase another fight."],"relatedHref":"/units/tank/"},{"id":"economy-bottleneck-checklist","title":"Mini War Economy Bottleneck Checklist","summary":"A quick diagnostic for money, workers, population, storage, and research stalls.","category":"Economy","intent":"Players need to identify which system is blocking growth before spending randomly.","steps":["If queues are empty, money is the bottleneck.","If buildings are idle, workers or population are likely blocking value.","If production is strong but upgrades lag, research is the next priority.","If land is cramped, expand only with enough army to defend the new border."],"relatedHref":"/resources/"},{"id":"mini-war-codes-not-working","title":"Mini War Codes Not Working","summary":"Why a Mini War Roblox code claim may fail and how to check whether it is safe to trust.","category":"Codes","intent":"Players need to know whether a failed reward is expired, fake, region-limited, or missing an in-game redemption path.","steps":["Confirm the game has an actual code redemption button or menu before entering anything.","Check whether the source shows a fresh reward screenshot instead of copying another list.","Try the code exactly as written only inside Roblox, never on a third-party login page.","If no reward appears, treat the claim as unconfirmed until an official post or verified capture exists."],"relatedHref":"/codes/"},{"id":"best-buildings-order","title":"Best Mini War Buildings Order","summary":"A practical building sequence for turning early income into research, army production, and safe expansion.","category":"Beginner","intent":"Players want a simple order for Farm, House, Barracks, Research Center, Factory, and Tank Factory.","steps":["Start with Farm and House so money and population do not block each other.","Add Barracks when income can train soldiers without stopping basic upgrades.","Place Research Center before the mid game so cheap permanent upgrades start compounding.","Move into Factory or Tank Factory only after workers and replacement production are stable."],"relatedHref":"/buildings/"},{"id":"how-to-get-more-workers","title":"How To Get More Workers In Mini War","summary":"How to identify worker bottlenecks and choose worker, population, and research fixes.","category":"Economy","intent":"Players see idle buildings or slow production and need to know whether workers are the real blocker.","steps":["Check whether placed buildings are waiting instead of producing value.","Add supporting systems buildings before stacking more factories.","Prioritize Fast Workers when the base has cash but production still feels slow.","Do not confuse low workers with low money; empty queues usually mean income is the blocker."],"relatedHref":"/resources/workers/"},{"id":"alliance-timing-guide","title":"Mini War Alliance Timing Guide","summary":"When to research Alliances and how to turn team defense into safer expansion.","category":"Tech","intent":"Team players need to know when Alliances is worth rushing over immediate economy or combat upgrades.","steps":["Rush Alliances when shared borders or coordinated defense decide the mid game.","Delay it if your immediate problem is basic money, workers, or a collapsing solo border.","Use alliance safety to finish Laboratory, Factory, and population support.","Do not stay passive; convert the safe window into territory and production."],"relatedHref":"/tech-tree/alliances/"},{"id":"counter-tank-pushes","title":"How To Counter Tank Pushes In Mini War","summary":"A focused checklist for surviving mid-game armor pressure and keeping territory after the first wave.","category":"Combat","intent":"Players facing a Tank Factory timing need quick response steps and supporting tools.","steps":["Fight around narrow borders instead of open territory.","Keep soldier production active so tanks cannot hold captured land alone.","Use Wall only to buy time, not as the entire defense plan.","If your economy is stable, answer with Vehicle Health or your own Tank Factory timing."],"relatedHref":"/counters/counter-tank-pushes/"},{"id":"airfield-transition-timing","title":"Mini War Airfield Transition Timing","summary":"When to move into planes or helicopters without losing the ground economy that pays for them.","category":"Combat","intent":"Players need to know when late air control is better than another tank or economy upgrade.","steps":["Delay Airfield until the ground army can protect farms, factories, and research.","Use planes when the opponent has wide or under-defended borders.","Use helicopters for awkward reinforcement angles after a ground push starts.","Avoid buying air units while storage, workers, or replacement production are still weak."],"relatedHref":"/buildings/airfield/"}],"updateNotes":[{"id":"technology-tree-alliances","date":"2026-05-09","title":"Technology Tree and Alliances Update","summary":"Official update notes list Technology Tree, alliances, higher army and population limits, more workers, new troops, and new buildings.","playerImpact":"Permanent research and coordinated defense now matter more, so early economy and systems upgrades have higher strategic value.","details":["Tech choices should be planned earlier because cheap permanent upgrades compound over the match.","Alliances are now part of practical defense planning, especially while factories and research are paying back.","Population, worker, and army limits mean players need to solve capacity before pushing expensive unit paths."],"relatedHref":"/tech-tree/"},{"id":"codes-tracking-policy","date":"2026-05-19","title":"Codes Tracking Policy Added","summary":"miniwar.games separates verified codes from unconfirmed copied lists because public trackers disagree on active rewards.","playerImpact":"The Codes page focuses on verification status and safe checking until a live redemption flow is confirmed.","details":["Active code tables stay empty until a reward and redemption path can be verified.","Unconfirmed code claims are treated as source-monitoring leads, not player instructions.","The page links external trackers so players can see why the site is conservative."],"relatedHref":"/codes/"},{"id":"guide-hub-launch","date":"2026-05-19","title":"miniwar.games Guide Hub Launch","summary":"Initial guide hub includes strategy, buildings, units, resources, tech tree, planner, updates, and legal pages.","playerImpact":"Players can move from beginner decisions to specific unit, building, and economy details through one static guide site.","details":["The hub uses structured data modules so future game entities can be added without rebuilding page templates.","The sitemap includes hub pages, entity pages, topic pages, and public legal pages.","The planner and filters run locally in the browser while the core content remains static and indexable."],"relatedHref":"/"}],"otherGames":[{"id":"military-tycoon-paths","name":"Military tycoon paths","category":"Military tycoon","summary":"Production-chain and vehicle-focused Roblox games with base defense loops.","whyMiniWarPlayersCare":"Players who enjoy factories, vehicles, and base upgrades in Mini War often search for similar military tycoon pacing.","status":"research queue"},{"id":"city-building-strategy","name":"City-building strategy","category":"City strategy","summary":"Roblox experiences centered on workers, population, resource timing, and city growth.","whyMiniWarPlayersCare":"These games overlap with Mini War's economy and bottleneck-management layer.","status":"future hub"},{"id":"roblox-conquest-games","name":"Roblox conquest games","category":"Conquest","summary":"Territory-control games where alliances, borders, and timing attacks matter.","whyMiniWarPlayersCare":"Mini War players looking for map-control pressure can use these as comparison targets.","status":"research queue"},{"id":"strategy-tycoon-hybrids","name":"Strategy tycoon hybrids","category":"Roblox strategy","summary":"Hybrid games that blend tycoon income curves with combat or capture decisions.","whyMiniWarPlayersCare":"This category helps decide which future guide hub should share miniwar.games infrastructure.","status":"comparison only"}]},"searchIndex":[{"title":"Mini War Codes (May 2026)","summary":"Current Mini War Roblox codes status, verification policy, and where to watch for real M&M Community reward drops.","href":"/codes/","type":"Guide"},{"title":"Mini War Strategy Guide","summary":"Build orders, economy priorities, alliance timing, research choices, and military pressure plans for Mini War Roblox.","href":"/strategy/","type":"Guide"},{"title":"Mini War Playbooks","summary":"Mini War Roblox playbooks for beginner opening, alliance expansion, tank timing, air transition, and mech economy.","href":"/playbooks/","type":"Guide"},{"title":"Mini War Unit Counters","summary":"Mini War Roblox counter guides for soldier raids, tank pushes, air pressure, turtle defense, and mech transitions.","href":"/counters/","type":"Guide"},{"title":"Mini War Buildings Tier List","summary":"Filtered Mini War Roblox building reference for economy, industry, military, defense, and systems planning.","href":"/buildings/","type":"Guide"},{"title":"Mini War Units Guide","summary":"Mini War Roblox unit guide for soldiers, tanks, planes, helicopters, mechs, pressure timing, and counterplay.","href":"/units/","type":"Guide"},{"title":"Mini War Resources and Economy Guide","summary":"Mini War economy guide for money, workers, population, research, storage, territory, and resource bottlenecks.","href":"/resources/","type":"Guide"},{"title":"Mini War Technology Tree Guide","summary":"Mini War Technology Tree priorities, Tech Advisor picks, alliances, military scaling, and late-game unlocks.","href":"/tech-tree/","type":"Guide"},{"title":"Mini War Updates (May 2026)","summary":"Mini War Roblox update tracker for Technology Tree, alliances, code status, guide changes, and strategy impact.","href":"/updates/","type":"Guide"},{"title":"Mini War Guide Topics","summary":"Mini War Roblox topic hub for beginner build orders, code checks, economy bottlenecks, tech priority, and tank timing.","href":"/topics/","type":"Guide"},{"title":"Search Mini War Guides","summary":"Search miniwar.games for Mini War Roblox codes, units, buildings, resources, economy, tech tree, and strategy pages.","href":"/search/","type":"Guide"},{"title":"Mini War Compare Tool","summary":"Compare Mini War Roblox buildings, units, and economy resources side by side before choosing a build path.","href":"/compare/","type":"Guide"},{"title":"Mini War Planner","summary":"Interactive Mini War Roblox planner for target income, build phase, selected buildings, and next-step recommendations.","href":"/planner/","type":"Guide"},{"title":"More Roblox Strategy Games","summary":"A compact discovery board for Mini War players who like city-building, conquest, tycoon, and strategy games on Roblox.","href":"/games/","type":"Guide"},{"title":"About miniwar.games","summary":"About this independent Mini War Roblox guide, source policy, update notes, and fan-site disclaimer.","href":"/about/","type":"Guide"},{"title":"Privacy Policy","summary":"Privacy policy for miniwar.games, including local browser storage, analytics posture, and contact information.","href":"/privacy/","type":"Guide"},{"title":"Terms of Use","summary":"Terms of use and fan-site disclaimer for miniwar.games, an independent Mini War Roblox guide.","href":"/terms/","type":"Guide"},{"title":"Contact","summary":"Contact miniwar.games for corrections, takedowns, source notes, code verification, and guide updates.","href":"/contact/","type":"Guide"},{"title":"Farm building","summary":"Opening economy anchor for the first money curve.","href":"/buildings/farm/","type":"Building"},{"title":"House building","summary":"Population support that keeps civilian growth from stalling.","href":"/buildings/house/","type":"Building"},{"title":"Factory building","summary":"Industrial pivot for stronger resource flow and later military spending.","href":"/buildings/factory/","type":"Building"},{"title":"Barracks building","summary":"Baseline army production for taking neutral and player territory.","href":"/buildings/barracks/","type":"Building"},{"title":"Tank Factory building","summary":"Mid-game pressure unit path for breaking basic defenses.","href":"/buildings/tank-factory/","type":"Building"},{"title":"Airfield building","summary":"Late-game air control for map reach and bypass pressure.","href":"/buildings/airfield/","type":"Building"},{"title":"Wall building","summary":"Defensive delay piece for buying time against raids.","href":"/buildings/wall/","type":"Building"},{"title":"Research Center building","summary":"Technology unlock engine for economy, systems, and military scaling.","href":"/buildings/research-center/","type":"Building"},{"title":"Soldier unit","summary":"Baseline infantry for early captures, defense, and cheap border pressure.","href":"/units/soldier/","type":"Unit"},{"title":"Heavy Soldier unit","summary":"Stronger infantry pressure after basic army upgrades are online.","href":"/units/heavy-soldier/","type":"Unit"},{"title":"Tank unit","summary":"Durable vehicle pressure for breaking basic lines and holding new territory.","href":"/units/tank/","type":"Unit"},{"title":"Plane unit","summary":"Late air pressure that punishes wide or under-defended borders.","href":"/units/plane/","type":"Unit"},{"title":"Helicopter unit","summary":"Flexible air unit for map reach and layered late-game attacks.","href":"/units/helicopter/","type":"Unit"},{"title":"Mech unit","summary":"Deep late-game special unit tied to expensive military research.","href":"/units/mech/","type":"Unit"},{"title":"Money resource","summary":"The main spending layer for buildings, unit production, and research queues.","href":"/resources/money/","type":"Resource"},{"title":"Workers resource","summary":"Labor capacity that keeps production buildings from feeling slower than expected.","href":"/resources/workers/","type":"Resource"},{"title":"Population resource","summary":"Growth and army-cap support for scaling cities after the May update.","href":"/resources/population/","type":"Resource"},{"title":"Research resource","summary":"Permanent upgrade flow through economy, systems, and military branches.","href":"/resources/research/","type":"Resource"},{"title":"Storage resource","summary":"Capacity layer that prevents production waste in larger city builds.","href":"/resources/storage/","type":"Resource"},{"title":"Territory resource","summary":"Map control resource that creates more room to build, defend, and pressure.","href":"/resources/territory/","type":"Resource"},{"title":"MINILAUNCH code claim","summary":"Reported by one third-party article, but not confirmed by major code trackers or a documented in-game redemption flow.","href":"/codes/","type":"Code Claim"},{"title":"WARTIME code claim","summary":"Collected as a testing lead only because other May 2026 sources say no verified active codes exist.","href":"/codes/","type":"Code Claim"},{"title":"NEWUPDATE code claim","summary":"The string looks generic and is not backed by an official Mini War announcement in the sources checked.","href":"/codes/","type":"Code Claim"},{"title":"MINIWAR2025 code claim","summary":"Listed by a fan page, but the claim conflicts with trackers that report no current code system.","href":"/codes/","type":"Code Claim"},{"title":"MMCOMMUNITY code claim","summary":"Possible creator-themed string; kept out of active codes until a reward screenshot or official post confirms it.","href":"/codes/","type":"Code Claim"},{"title":"LAUNCH100 code claim","summary":"Tracked because it appears in a third-party list, not because miniwar.games has verified it in-game.","href":"/codes/","type":"Code Claim"},{"title":"MAYWAR2026 code claim","summary":"Monitored as a dated candidate string; no official source checked here confirms the code.","href":"/codes/","type":"Code Claim"},{"title":"MMBASE code claim","summary":"Low-confidence lead from a fan page and not a verified working code.","href":"/codes/","type":"Code Claim"},{"title":"WARSEASON5 code claim","summary":"Added to the watchlist because it appears in third-party search results, but it remains unconfirmed.","href":"/codes/","type":"Code Claim"},{"title":"Safe Beginner Opening","summary":"A low-risk first match plan that stabilizes income, workers, population, and basic army production.","href":"/playbooks/safe-beginner-opening/","type":"Playbook"},{"title":"Fast Alliance Expansion","summary":"A coordinated systems playbook for holding borders while the economy and research engine pay back.","href":"/playbooks/fast-alliance-expansion/","type":"Playbook"},{"title":"Tank Factory Breakthrough","summary":"A mid-game armor timing that breaks basic lines without starving economy or research.","href":"/playbooks/tank-factory-breakthrough/","type":"Playbook"},{"title":"Airfield Map Control","summary":"A late-game transition for stretching wide borders with planes and helicopters after ground economy is safe.","href":"/playbooks/airfield-map-control/","type":"Playbook"},{"title":"Late Game Mech Economy","summary":"A deep late-game plan for reaching mech research without sacrificing replacement production.","href":"/playbooks/late-game-mech-economy/","type":"Playbook"},{"title":"How To Stop Early Soldier Raids","summary":"A defensive response plan for cheap infantry pressure before your economy fully stabilizes.","href":"/counters/stop-early-soldier-raids/","type":"Counter"},{"title":"How To Counter Tank Pushes","summary":"A mid-game checklist for surviving tank timing without losing the territory fight after the first wave.","href":"/counters/counter-tank-pushes/","type":"Counter"},{"title":"How To Counter Airfield Pressure","summary":"A late-game response plan for planes and helicopters that stretch wide or under-defended borders.","href":"/counters/counter-airfield-pressure/","type":"Counter"},{"title":"How To Break Turtle Defense","summary":"A structured way to punish wall-heavy or passive players without throwing units into bad trades.","href":"/counters/break-turtle-defense/","type":"Counter"},{"title":"How To Survive Mech Transition","summary":"A late-game plan for pressuring the economy window before expensive special unit research pays off.","href":"/counters/survive-mech-transition/","type":"Counter"},{"title":"Alliances tech","summary":"Unlocks alliance play and coordinated territory defense.","href":"/tech-tree/alliances/","type":"Tech"},{"title":"Fast Workers tech","summary":"Improves early production speed and opens stronger economy planning.","href":"/tech-tree/fast-workers/","type":"Tech"},{"title":"Laboratory tech","summary":"Improves research speed so later branches finish faster.","href":"/tech-tree/laboratory/","type":"Tech"},{"title":"Army Training tech","summary":"Adds a troop damage boost for early fights and neutral captures.","href":"/tech-tree/army-training/","type":"Tech"},{"title":"Civilians I tech","summary":"Raises civilian capacity for smoother city growth.","href":"/tech-tree/civilians-i/","type":"Tech"},{"title":"Storage Center tech","summary":"Expands storage so production chains waste fewer resources.","href":"/tech-tree/storage-center/","type":"Tech"},{"title":"Vehicle Health tech","summary":"Makes tank and vehicle pushes harder to stop.","href":"/tech-tree/vehicle-health/","type":"Tech"},{"title":"Mech Research tech","summary":"Late special unlock after deep troop damage investment.","href":"/tech-tree/mech-research/","type":"Tech"},{"title":"Mini War Beginner Build Order","summary":"A safe opening path for players who want stable income before combat.","href":"/topics/beginner-build-order/","type":"Topic"},{"title":"Best Mini War Tech Tree Priority","summary":"How to choose research upgrades after the Technology Tree update.","href":"/topics/best-tech-tree-priority/","type":"Topic"},{"title":"How To Check Mini War Codes Safely","summary":"A verification checklist for Roblox code claims and fake redemption pages.","href":"/topics/how-to-get-codes/","type":"Topic"},{"title":"Mini War Tank Push Timing","summary":"When to attack with tanks instead of saving for air units.","href":"/topics/tank-push-timing/","type":"Topic"},{"title":"Mini War Economy Bottleneck Checklist","summary":"A quick diagnostic for money, workers, population, storage, and research stalls.","href":"/topics/economy-bottleneck-checklist/","type":"Topic"},{"title":"Mini War Codes Not Working","summary":"Why a Mini War Roblox code claim may fail and how to check whether it is safe to trust.","href":"/topics/mini-war-codes-not-working/","type":"Topic"},{"title":"Best Mini War Buildings Order","summary":"A practical building sequence for turning early income into research, army production, and safe expansion.","href":"/topics/best-buildings-order/","type":"Topic"},{"title":"How To Get More Workers In Mini War","summary":"How to identify worker bottlenecks and choose worker, population, and research fixes.","href":"/topics/how-to-get-more-workers/","type":"Topic"},{"title":"Mini War Alliance Timing Guide","summary":"When to research Alliances and how to turn team defense into safer expansion.","href":"/topics/alliance-timing-guide/","type":"Topic"},{"title":"How To Counter Tank Pushes In Mini War","summary":"A focused checklist for surviving mid-game armor pressure and keeping territory after the first wave.","href":"/topics/counter-tank-pushes/","type":"Topic"},{"title":"Mini War Airfield Transition Timing","summary":"When to move into planes or helicopters without losing the ground economy that pays for them.","href":"/topics/airfield-transition-timing/","type":"Topic"},{"title":"Technology Tree and Alliances Update","summary":"Official update notes list Technology Tree, alliances, higher army and population limits, more workers, new troops, and new buildings.","href":"/updates/technology-tree-alliances/","type":"Update"},{"title":"Codes Tracking Policy Added","summary":"miniwar.games separates verified codes from unconfirmed copied lists because public trackers disagree on active rewards.","href":"/updates/codes-tracking-policy/","type":"Update"},{"title":"miniwar.games Guide Hub Launch","summary":"Initial guide hub includes strategy, buildings, units, resources, tech tree, planner, updates, and legal pages.","href":"/updates/guide-hub-launch/","type":"Update"},{"title":"Military tycoon paths","summary":"Production-chain and vehicle-focused Roblox games with base defense loops.","href":"/games/","type":"More Game"},{"title":"City-building strategy","summary":"Roblox experiences centered on workers, population, resource timing, and city growth.","href":"/games/","type":"More Game"},{"title":"Roblox conquest games","summary":"Territory-control games where alliances, borders, and timing attacks matter.","href":"/games/","type":"More Game"},{"title":"Strategy tycoon hybrids","summary":"Hybrid games that blend tycoon income curves with combat or capture decisions.","href":"/games/","type":"More Game"}],"sources":[{"label":"Roblox official Mini War page","url":"https://www.roblox.com/games/131346454575416/UPD-Mini-War","note":"Primary source for creator, update log, gameplay loop, place ID, and universe ID."},{"label":"Mini War Roblox Wiki: Technology Tree","url":"https://mini-war-roblox.fandom.com/wiki/Technology_Tree","note":"Reference source for tech branches and upgrade categories."},{"label":"Pro Game Guides Mini War codes","url":"https://progameguides.com/roblox/mini-war-codes/","note":"Independent codes tracker reporting no working Mini War codes during the May 2026 check."},{"label":"Destructoid Mini War codes","url":"https://www.destructoid.com/mini-war-codes/","note":"Independent codes tracker reporting no confirmed Mini War code system or active rewards."},{"label":"SuperCheats Mini War codes","url":"https://www.supercheats.com/mini-war-codes","note":"Independent codes tracker reporting no active Mini War codes in its May 2026 check."},{"label":"Roonby Mini War codes","url":"https://roonby.com/2026/05/14/mini-war-codes-may-2026/","note":"Third-party list that reports candidate strings; treated here as unverified leads."},{"label":"MiniWarRoblox fan codes page","url":"https://miniwarroblox.com/codes","note":"Fan page listing reported codes that conflict with other trackers; not treated as verified rewards."},{"label":"MiniWarHub fan codes page","url":"https://miniwarhub.com/mini-war-codes","note":"Fan page listing another reported code set; monitored as a low-confidence source."}]}