Threat Pattern
Tanks absorb damage while infantry follows to secure captured land.
Use these signs to react before the opponent's timing becomes expensive.
A mid-game checklist for surviving tank timing without losing the territory fight after the first wave.
Tanks absorb damage while infantry follows to secure captured land.
Use these signs to react before the opponent's timing becomes expensive.
Trying to match tanks too late while leaving the follow-up infantry uncontested.
These cues tell you which pressure line is forming before the main attack lands.
Opponent adds Factory and Tank Factory before air tech.
A second production wave appears behind the first tank group.
Your border has open approaches and weak replacement production.
Follow the order until the pressure is stabilized, then convert the defense into map control.
Delay the push at narrow borders instead of fighting in open territory.
Keep soldier production active so captured tiles are contested after tanks trade.
Use Army Training and Vehicle Health timing if you are also moving into armor.
Attack their economy only if your defense can survive without those units.
After the tank wave is stopped, take one safe expansion and rebuild.
Open the supporting building, unit, or tech entry before committing resources.
Defensive delay piece for buying time against raids.
Baseline army production for taking neutral and player territory.
Mid-game pressure unit path for breaking basic defenses.
Adds a troop damage boost for early fights and neutral captures.
Makes tank and vehicle pushes harder to stop.
Baseline infantry for early captures, defense, and cheap border pressure.
Durable vehicle pressure for breaking basic lines and holding new territory.
Use these pages to check the unit, building, or research layer behind the counter.